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david.christian
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RogueHH

A turn-based roguelike with procedurally generated dungeons.
RogueHH screenshot 1

Story

Built in Unity with procedural floors, tile-based movement using A* pathfinding and a queue-based turn system. Players upgrade stats and unlock skills as enemies get tougher.

  • C#
  • Unity
RogueHH screenshot 2RogueHH screenshot 3RogueHH screenshot 4